This time we are looking on the crossword clue for: Helper.
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Possible Answers: AIDE, ASST, ALLY, CUE, HAND, SAMARITAN, ASSISTANT.
Last seen on: –NY Times Crossword 24 Nov 20, Tuesday
–Premier Sunday – King Feature Syndicate Crossword – Jul 26 2020
–NY Times Crossword 13 Apr 20, Monday
–NY Times Crossword 8 Feb 20, Saturday
–USA Today Crossword – Dec 9 2019
–The Washington Post Crossword – Feb 15 2019
–LA Times Crossword 15 Feb 19, Friday
–Newsday.com Crossword – Jan 30 2019
Random information on the term “AIDE”:
The Alliance of Independent Democrats in Europe (AIDE) (Alliance des Démocrates Indépendants en Europe (ADIE) in French) was a Eurosceptic and nationalist political party at European level.
AIDE was created on 28 October 2005 in the Rhône prefecture. Its stated purpose was “to gather political movements, and elected members of the national and regional assemblies of the Member States of the European Union, that adhere to the policy defined in its charter.”
AIDE described itself as the centre-right faction of the eurosceptic IND/DEM group, with the EUDemocrats, the United Kingdom Independence Party and the European Christian Political Movement comprising the other factions of that group.
As of January 2007, the group operated a limited French-language website. The group’s website implied the existence of British, Czech, French, Greek, Irish, Italian and Polish delegations and identified Movement for France (MpF) MEP Patrick Louis as the president of AIDE. By February 2009, the ADIE website had devolved from providing original content to simply redisplaying feeds from the www.observatoiredeleurope.com website associated with the Independence/Democracy group
Random information on the term “ASST”:
In enzymology, a thiosulfate sulfurtransferase (EC 188.8.131.52) is an enzyme that catalyzes the chemical reaction
Thus, the two substrates of this enzyme are thiosulfate and cyanide, whereas its two products are sulfite and thiocyanate.
This enzyme belongs to the family of transferases, specifically the sulfurtransferases, which transfer sulfur-containing groups. The systematic name of this enzyme class is thiosulfate:cyanide sulfurtransferase. Other names in common use include thiosulfate cyanide transsulfurase, thiosulfate thiotransferase, rhodanese, and rhodanase.
As of late 2007, 11 structures have been solved for this class of enzymes, with PDB accession codes 1BOH, 1BOI, 1DP2, 1E0C, 1H4K, 1H4M, 1ORB, 1RHD, 1RHS, 1UAR, and 2ORA.
Random information on the term “CUE”:
A sensory cue is a statistic or signal that can be extracted from the sensory input by a perceiver, that indicates the state of some property of the world that the perceiver is interested in perceiving.
A cue is some organization of the data present in the signal which allows for meaningful extrapolation. For example, Sensory cues include Visual cues, auditory cues, haptic cues, olfactory cues, environmental cues, and so on. Sensory cues are a fundamental part of theories of perception, especially theories of appearance (how things look).
There are two primary theory sets used to describe the roles of sensory cues in perception. One set of theories are based on the Constructivist theory of perception, while the others are based on the Ecological theory.
Basing his views on the Constructivist theory of perception, Helmholtz (1821-1894) held that the visual system constructs visual percepts through a process of unconscious inference, in which cues are used to make probabilistic inferences about the state of the world. These inferences are based on prior experience, assuming that the most commonly correct interpretation of a cue will continue to hold true. A visual percept is the final manifestation of this process. Brunswik (1903-1955) later went on to formalize these concepts with the lens model, which breaks the system’s use of a cue into two parts: the ecological validity of the cue, which is its likelihood of correlating with a property of the world, and the system’s utilization of the cue. In these theories, accurate perception requires both the existence of cues with sufficiently high ecological validity to make inference possible, and that the system actually utilizes these cues in an appropriate fashion during the construction of percepts.
Random information on the term “HAND”:
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules, but most are folk games whose rules vary by region, culture, and person.
Many games that are not generally placed in the family of card games do in fact use cards for some aspect of their gameplay. Similarly, some games that are placed in the card game genre involve a board. The distinction is that the gameplay of a card game primarily depends on the use of the cards by players (the board is simply a guide for scorekeeping or for card placement), while board games (the principal non-card game genre to use cards) generally focus on the players’ positions on the board, and use the cards for some secondary purpose. Given the association of card games and gambling, the pope, Benedict XIV, banned card games on October 17th, 1750.